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1. Do T2 Fury Cruise need a Target Painter against BS rats? - in Missions & Complexes [original thread]
Simple question without a simple answer. Usually yes, you need a painter for absolutely full damage. However, if you have perfect application skills and an application-bonused ship, no. Likewise if you fit for application with rigors or missile gu...
- by Zhilia Mann - at 2017.07.09 09:08:12
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2. Why no x-type medium armor repairers? - in EVE General Discussion [original thread]
There are no X-type cruiser-categorized modules period. That includes MARs, MSBs, invulns, EANMs, resistance amps, etc. Unless we add something like 6.5/10s there won't be either. I frankly don't see what the issue is. A-type MARs are great.
- by Zhilia Mann - at 2017.07.09 00:56:05
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3. why so low dps? - in Ships and Modules [original thread]
Katarr Ne'asirr wrote: Nerdz Rool wrote: Katarr Ne'asirr wrote: Kosoku wrote: The answers you are looking for are in game. You just need to browse through ships and guns and then do some simple math. I never rated before and rats mo...
- by Zhilia Mann - at 2017.07.04 16:36:02
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4. Raitaru setup - in Science and Industry [original thread]
This has lots of solid details, though maybe not all the ones you need: https://english.eve-guides.fr/index.php?article=132
- by Zhilia Mann - at 2017.07.04 16:34:35
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5. bowhead or charon? - in Ships and Modules [original thread]
How many ships are you trying to move? You can fit an assembled battleship in the Charon if you contract it to yourself (requires an alt, which is dumb).
- by Zhilia Mann - at 2017.07.01 22:17:33
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6. I need help with my fit - in Ships and Modules [original thread]
If, god forbid, someone does run across this thread wanting to run L3s in a Gallente BS, this might work better: [Megathron, L3] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II ...
- by Zhilia Mann - at 2017.07.01 22:16:24
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7. Probe scanner interface is a mess - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: Yeah, that's a bit much. You know that, though. I'm more serious than you think. OP seems to think that probing is an arbitrary barrier to content. I want it to BE content. For the record, no, I don't like the current...
- by Zhilia Mann - at 2017.06.30 23:55:05
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8. Probe scanner interface is a mess - in Player Features and Ideas Discussion [original thread]
Mangcho Ngai-Lam wrote: How much more of a genuine challenge is it to wait for 20 extra seconds for the game to grant you access, rather than actually use skill, reflexes, and critical thinking to progress? You're claiming the only way to balan...
- by Zhilia Mann - at 2017.06.30 00:35:11
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9. Shield module questions.. - in Ships and Modules [original thread]
General rule of thumb: unless you can fit oversized buffer and still have room for SPRs in the lows and purgers in the rigs you're better off active tanking. That more or less precludes battleships from passive tanks (except for maybe a Rattlesnak...
- by Zhilia Mann - at 2017.06.29 05:17:25
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10. Probe scanner interface is a mess - in Player Features and Ideas Discussion [original thread]
I'm going to refrain from real comment on the current probing system. I personally liked the era of DSPs but that's neither here nor there. It appears we're going down the road of reducing the value of experience and practice, which sucks, but we ...
- by Zhilia Mann - at 2017.06.29 05:00:18
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11. Rupture pve fit question - in Ships and Modules [original thread]
Kalahira Sarlain wrote: * shield fit : - Hadn't thought about using both LSE and the AIF together. Three Purgers though, isn't that too much tank for pve ? What about the weapon rigs, are their benefits marginal ? Always, always fit resists...
- by Zhilia Mann - at 2017.06.29 00:32:42
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12. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: It's like saying it's a good idea to pick up your fish bowl and shake it because you're *pretty sure* the fish won't die, and hey he might enjoy it... More like it *might* make him a super-awesome uberfish, will most...
- by Zhilia Mann - at 2017.06.28 22:46:56
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13. Rupture pve fit question - in Ships and Modules [original thread]
These aren't bad starts. They aren't quite right either. Here are the two fits I tossed together. They aren't alpha-friendly, but can easily be downgraded to make them so. [Rupture, pve shield] Gyrostabilizer II Gyrostabilizer II Shield Power R...
- by Zhilia Mann - at 2017.06.28 21:47:46
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14. Project Discovery / Sisters of Eve Questions - in Missions & Complexes [original thread]
Shin Dahn wrote: Greetings, I did a search on this but did not find much. I might be missing a sticky but the info seemed limited. I am really interested in the Project Discovery Planet Hunter mission / mini-game coming to Sisters of Eve. Any...
- by Zhilia Mann - at 2017.06.28 17:32:14
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15. WTF loot table CCP ? - in Missions & Complexes [original thread]
For what it's worth, Serpentis Annex in particular is a little annoying as it actually requires that you burn a relatively expensive tag. Still shouldn't have been 90 minutes, mind. I run annexes for powergrids. Powergrids are easy and give sever...
- by Zhilia Mann - at 2017.06.27 22:26:38
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16. WTF loot table CCP ? - in Missions & Complexes [original thread]
It happens. Annexes, regardless of rat type, can have huge payouts or virtually nothing. If one is lucky an annex will escalate to powergrid, which providing it keeps escalating to the final site has a guaranteed battleship C-type payout. But you'...
- by Zhilia Mann - at 2017.06.27 18:01:35
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17. Concord ships, bonus application? - in Ships and Modules [original thread]
So you're using a Gistum C-type, yes? There are two reasonable possibilities here. First , you're actually reading a different stat, likely EHP/s instead of raw shield shield boost. It sounds like you're in the right range for a standard fit ship...
- by Zhilia Mann - at 2017.06.21 19:26:31
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18. Turret Damage Formula - in Ships and Modules [original thread]
Serendipity Lost wrote: I've found the best way to sort all this is to lock a ship, hit approach and start firing. The second best way to sort all this: 1. Decide how you want your ship to do damage (short or long range). Pick that weapon fo...
- by Zhilia Mann - at 2017.06.20 19:07:35
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19. Turret Damage Formula - in Ships and Modules [original thread]
ExcalibursTemplar wrote: Does anyone know is the number shown in game for tracking now actually degrees instead radians ? Apparently it's radians * 1000 . Because, sure, that makes ******* sense CCP.
- by Zhilia Mann - at 2017.06.20 05:52:04
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20. Idea: Upwell structures should consume "base" amounts of f... - in Player Features and Ideas Discussion [original thread]
I really wouldn't be opposed to the idea of a *minimal* ongoing fuel consumption and I'm running three structures in the same system. However. If the idea is simply to make structures go offline when not maintained, I'd suggest a variation where ...
- by Zhilia Mann - at 2017.06.20 05:44:04
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